This was my experience on Windows 10, Unity 2019.4.1f1, HDRP 7.4.1:
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Error message in text:
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate
UnityEditor.SceneManagement.EditorSceneManager:RestoreSceneManagerSetup(SceneSetup[])
GameplayIngredients.Editor.EditorSceneSetup:RestoreSetup(EditorSceneSetup) (at LocalPackages/net.peeweek.gameplay-ingredients/Editor/EditorSceneSetup/EditorSceneSetup.cs:99)
GameplayIngredients.Editor.DiscoverWindow:LoadSceneSetup(EditorSceneSetup) (at LocalPackages/net.peeweek.gameplay-ingredients/Editor/Discover/DiscoverWindow.cs:490)
GameplayIngredients.Editor.DiscoverWindow:GlobalContentGUI() (at LocalPackages/net.peeweek.gameplay-ingredients/Editor/Discover/DiscoverWindow.cs:340)
GameplayIngredients.Editor.DiscoverWindow:OnGUI() (at LocalPackages/net.peeweek.gameplay-ingredients/Editor/Discover/DiscoverWindow.cs:274)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)