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Improve random spawn #2503
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Improve random spawn #2503
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08307d9
Improve random spawn
mepoohsta 3884da6
Merge branch 'main' into improve-random-spawn
mepoohsta 62e341e
feat: pass only tiles instead of executions
mepoohsta d334ca8
fix: unify code
mepoohsta edb1d42
fix: after review
mepoohsta d6999cc
fix: after ai review
mepoohsta c8ac3e9
Merge branch 'main' into improve-random-spawn
mepoohsta 93e0963
fix: remove unnecessary code
mepoohsta df8dad5
fix: remove unnecessary comment
mepoohsta 303f878
Merge branch 'main' into improve-random-spawn
mepoohsta 132de35
Merge branch 'main' into improve-random-spawn
evanpelle 76dfe21
Merge branch 'main' into improve-random-spawn
mepoohsta 48b076c
fix: when nations change spawn & jump around, their previous territor…
mepoohsta c275d63
fix tests
mepoohsta 2141f82
fix after review
mepoohsta 58f56fc
Merge branch 'main' into improve-random-spawn
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| Original file line number | Diff line number | Diff line change |
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@@ -48,6 +48,11 @@ export class SpawnExecution implements Execution { | |
| this.mg.addExecution(new BotExecution(player)); | ||
| } | ||
| } | ||
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| if (player.spawnTile() === undefined) { | ||
| player.setSpawnTile(this.tile); | ||
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Collaborator
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. don't we want to update the spawn tile every time it changes? like what if you have multiple spawn executions for the same player? |
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| } | ||
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| player.setHasSpawned(true); | ||
| } | ||
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shouldn't the SpawnExecution handle this?