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Pull requests: stefanhendriks/Dune-II---The-Maker
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technical / step 6.3: Working gamestate gameplaying keys migration
experimental
An idea to work out, experiment with before becoming a feature (or being rejected)
improvement
Quality of life or general improvement of a game mechanic
refactoring
Refactor work, will not be a new feature immediately, use with caution
technical / step 6.2: gamestate gameplaying
experimental
An idea to work out, experiment with before becoming a feature (or being rejected)
refactoring
Refactor work, will not be a new feature immediately, use with caution
#768
opened Nov 30, 2025 by
Mira-Chronos
•
Draft
technical / step 6.1: gamestate gameplaying
experimental
An idea to work out, experiment with before becoming a feature (or being rejected)
improvement
Quality of life or general improvement of a game mechanic
refactoring
Refactor work, will not be a new feature immediately, use with caution
technical / step 5.2: Working on gamestate statistics
experimental
An idea to work out, experiment with before becoming a feature (or being rejected)
Question
Not necessarily code, but a request for a possible action.
technical / step 5.1: New screenshot object and new behaviors
feature
A new feature
improvement
Quality of life or general improvement of a game mechanic
refactoring
Refactor work, will not be a new feature immediately, use with caution
technical / step 5: Working gamestate, files reorganization
technical
A purely technical task which does not give the player anything gameplay wise.
technical / step 4: Working gamestate, CreatorState2
experimental
An idea to work out, experiment with before becoming a feature (or being rejected)
Question
Not necessarily code, but a request for a possible action.
technical
A purely technical task which does not give the player anything gameplay wise.
technical / step 3: Working gamestate, MentatState creation
experimental
An idea to work out, experiment with before becoming a feature (or being rejected)
technical
A purely technical task which does not give the player anything gameplay wise.
technical / step 2: Working gamestate, tellhouse creation
experimental
An idea to work out, experiment with before becoming a feature (or being rejected)
technical
A purely technical task which does not give the player anything gameplay wise.
technical / step 1: Working gamestate, winlose state creation
experimental
An idea to work out, experiment with before becoming a feature (or being rejected)
technical
A purely technical task which does not give the player anything gameplay wise.
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