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Implemented Battleship 2.0 in Go as a console application.
Features:

  • Interactive TUI: Built with Bubble Tea, supports keyboard navigation.
  • Advanced AI: "Quantum Hunter" engine uses probability density functions and parity heuristics to be extremely difficult to beat.
  • Strict Rules: Ships are placed randomly but strictly ensuring no contact (even diagonally) and good dispersion.
  • Code Structure: Modular design (game, ai, ui packages).

Tested manually via build and verified placement logic programmatically.


PR created automatically by Jules for task 17100450117040649876 started by @wilkolbrzym-coder

- Ported game logic to Go with strict placement rules (no touching).
- Implemented "Quantum Hunter" AI using Monte Carlo probability maps.
- Created interactive TUI using `bubbletea`.
- Added support for various ship configurations.
- Verified placement logic with unit tests.
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wilkolbrzym-coder and others added 2 commits December 6, 2025 09:05
- Removed legacy web files.
- Implemented "Quantum Hunter 2.0" AI in Go:
  - Persistent hypothesis pool (50,000+ simulations).
  - Real-time filtering and replenishment of game states.
  - Strict ship placement rules (no touching).
- Enhanced TUI with Bubble Tea:
  - Improved UX, colors, and controls (vim-style support).
  - Help overlay and detailed combat logs.
- Added probability map visualization logic (internal).
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2 participants